![]() Accuracy_10 Eye for Injury | Crippling shots with a bow are more severe. ![]() Accuracy_20 Trick Shot | Shots fired from your bow will ricochet if you miss your target. ![]() Accuracy_30 Steady Hands | All ranged and thrown weapons now do 10% more damage. ![]() Accuracy_40 Crevice in the Armor | Increases the armor penetration of any weapon you wield by 50%. ![]() Accuracy_50 Shafted | Every headshot deals 50% more damage. ![]() Agility_10 Iron Endurance | Sprinting drains less stamina. ![]() Agility_20 Cat-like | Falling damage is halved. ![]() Agility_30 Effortless Leap | Jumping no longer costs stamina. ![]() Agility_40 Nimble Tumbler | When dodging, your armor counts as one weight-class lower than normal. ![]() Agility_50 Extended Leap | Jump while in the air to do a second jump. ![]() Encumberance_10 Balance and Counterbalance | You deal 10% extra melee damage while over-encumbered but swing using 10% less stamina when not over-encumbered. ![]() Encumberance_20 Sure-footed | Crippling effects are less severe. ![]() Encumberance_30 Pack Mule | Your max carry weight is increased by 10%. ![]() Encumberance_40 Deflection | You have a chance to ignore armor and shield durability loss when hit. ![]() Encumberance_50 Momentum | When over-encumbered, you can move at full speed. ![]() Grit_10 Strong Grip | You use 10% less stamina whenever you climb. ![]() Grit_20 Barbaric Tenacity | You gain an additional 10% stamina per regeneration tick. ![]() Grit_30 Iron-hard Muscles | You gain a natural resistance to damage. ![]() Grit_40 Fluid Swings | Your basic attacks cost less stamina. ![]() Grit_50 Artful Dodger | Dodging costs less stamina. ![]() Strength_10 Thuggery | Every blow you strike with a blunted weapon deals 100% more concussive damage. ![]() Strength_20 Salting the Wound | You now deal 25% increased damage to enemies affected by negative status effects (i.e. cripple, bleed, sunder). ![]() Strength_30 Slice and Dice | Each light attack you do inflicts 10% more damage. ![]() Strength_40 Brutal Strikes | Each heavy attack now inflicts 25% more damage. ![]() Strength_50 Blood-mad Berserker | Whenever your hitpoints fall below 25%, you deal 50% more melee damage. ![]() Survival_10 Raw and Bloody | You do not have to cook raw meat to avoid food poisoning. ![]() Survival_20 Hard Worker | You harvest resource nodes twice as fast. ![]() Survival_30 Efficient Butchery | Every animal harvested provides extra resources. ![]() Survival_40 Antidote of One | Invulnerability to poisons and diseases. Strength of detrimental status effects are reduced by 20%. ![]() Survival_50 Bronzed Physique | All direct combat damage you take is reduced by 10%. ![]() Vitality_10 Deep Breath | Your breath timer is doubled. ![]() Vitality_20 Impervious | All temperature effects are diminished. ![]() Vitality_30 Fierce Vitality | You gain passive health regeneration. ![]() Vitality_40 Receptive | Increases the healing effect of consumables and dancers by 100%. ![]() Vitality_50 Gluttonous Gains | Eating food now counts as a healing potion, and provides a healing burst at the end of the regeneration effect. |